Games:  Legacy Online | Legacy Dev Hunted Cow Studios 



Difference between revisions of "Template:PastWFRound"

To Login to the wiki, use your username for Legacy and then go here to get your temporary password. - Will (talk)

From Legacy Wiki

Jump to: navigation, search
(Created page with "<noinclude>{{UC}}</noinclude> {|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" |- !style="background:#111111; border:1px solid black;"| Date/M...")
 
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
<noinclude>{{UC}}</noinclude>
 
 
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
Line 7: Line 6:
 
!style="background:#111111; border:1px solid black;"|Notes
 
!style="background:#111111; border:1px solid black;"|Notes
 
|-
 
|-
|style="background:#222222; border:1px solid black;" width="25%" rowspan="4"|Jan - Feb 2022
+
|style="background:#222222; border:1px solid black;" width="25%" rowspan="4"|{{{datestring}}}
[[Image:2022_01_start.png | Jan - Feb 2022, Start of Map |100px]]
+
[[Image:{{{startimage}}} | {{{datestring}}}, Start of Map |100px]]
[[Image:2022_01_build.png | Jan - Feb 2022, Buildable View |100px]]
+
[[Image:{{{buildimage}}} | {{{datestring}}}, Buildable View |100px]]
 
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
 
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
 
|style="background:#222222; border:1px solid black;" width="10%"|{{{dfstart}}}
 
|style="background:#222222; border:1px solid black;" width="10%"|{{{dfstart}}}
|style="background:#222222; border:1px solid black;" width="10%"|{{#switch: {{lc:{{{obj1}}}}}
+
|style="background:#222222; border:1px solid black;" width="10%"|{{#switch: {{{obj1}}}
 
| Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]]
 
| Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]]
 
| Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
 
| Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
Line 19: Line 18:
 
| Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]]
 
| Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]]
 
| PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]]
 
| PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]]
| Sentry = [[Image:Image:Control.gif|link=Wasteland#sentry|Sentry Control]]
+
| Sentry = [[Image:Control.gif|link=Wasteland#sentry|Sentry Control]]
| Uplink = [[Image:Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]]
+
| Uplink = [[Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]]
| Station = [[Image:Image:Grounding.gif|link=Wasteland#station|Grounding Station]]
+
| Station = [[Image:Grounding.gif|link=Wasteland#station|Grounding Station]]
 
| Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]]
 
| Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]]
| {{{obj1}}}
+
|  
 
}}
 
}}
|style="background:#222222; border:1px solid black;" width="10%"|{{{obj1loc}}}
+
|style="background:#222222; border:1px solid black;" width="10%"|{{#if: {{{obj1loc|}}}
|style="background:#222222; border:1px solid black; text-align:left;" width="35%" rowspan="4"| {{{mapdescription}}}
+
| {{{obj1loc}}}
 +
|
 +
}}
 +
|style="background:#222222; border:1px solid black; text-align:left;" width="35%" rowspan="4"| {{{description}}}
 
|-
 
|-
 
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
 
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
 
|style="background:#222222; border:1px solid black;" width="10%"|{{{bodstart}}}
 
|style="background:#222222; border:1px solid black;" width="10%"|{{{bodstart}}}
|style="background:#222222; border:1px solid black;" width="10%"|{{#switch: {{lc:{{{obj2}}}}}
+
|style="background:#222222; border:1px solid black;" width="10%"|{{#switch: {{{obj2}}}
 
| Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]]
 
| Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]]
 
| Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
 
| Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
Line 37: Line 39:
 
| Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]]
 
| Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]]
 
| PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]]
 
| PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]]
| Sentry = [[Image:Image:Control.gif|link=Wasteland#sentry|Sentry Control]]
+
| Sentry = [[Image:Control.gif|link=Wasteland#sentry|Sentry Control]]
| Uplink = [[Image:Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]]
+
| Uplink = [[Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]]
| Station = [[Image:Image:Grounding.gif|link=Wasteland#station|Grounding Station]]
+
| Station = [[Image:Grounding.gif|link=Wasteland#station|Grounding Station]]
 
| Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]]
 
| Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]]
| {{{obj2}}}
+
|
 +
}}
 +
|style="background:#222222; border:1px solid black;" width="10%"|{{#if: {{{obj2loc|}}}
 +
| {{{obj2loc}}}
 +
|
 
}}
 
}}
|style="background:#222222; border:1px solid black;" width="10%"|{{{obj2loc}}}
 
 
|-
 
|-
 
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
 
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
 
|style="background:#222222; border:1px solid black;" width="10%"|{{{ocstart}}}
 
|style="background:#222222; border:1px solid black;" width="10%"|{{{ocstart}}}
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]]
+
|style="background:#222222; border:1px solid black;" width="10%"|{{#switch: {{{obj3}}}
|style="background:#222222; border:1px solid black;" width="10%"|{{#switch: {{lc:{{{obj3}}}}}
+
 
| Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]]
 
| Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]]
 
| Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
 
| Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
Line 55: Line 59:
 
| Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]]
 
| Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]]
 
| PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]]
 
| PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]]
| Sentry = [[Image:Image:Control.gif|link=Wasteland#sentry|Sentry Control]]
+
| Sentry = [[Image:Control.gif|link=Wasteland#sentry|Sentry Control]]
| Uplink = [[Image:Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]]
+
| Uplink = [[Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]]
| Station = [[Image:Image:Grounding.gif|link=Wasteland#station|Grounding Station]]
+
| Station = [[Image:Grounding.gif|link=Wasteland#station|Grounding Station]]
 
| Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]]
 
| Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]]
| {{{obj3}}}
+
|
 +
}}
 +
|style="background:#222222; border:1px solid black;" width="10%"|{{#if: {{{obj3loc|}}}
 +
| {{{obj3loc}}}
 +
|
 
}}
 
}}
 
|-
 
|-
 
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
 
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
 
|style="background:#222222; border:1px solid black;" width="10%"|{{{tcstart}}}
 
|style="background:#222222; border:1px solid black;" width="10%"|{{{tcstart}}}
|style="background:#222222; border:1px solid black;" width="10%"|{{#switch: {{lc:{{{obj4}}}}}
+
|style="background:#222222; border:1px solid black;" width="10%"|{{#switch: {{{obj4}}}
 
| Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]]
 
| Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]]
 
| Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
 
| Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
Line 71: Line 79:
 
| Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]]
 
| Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]]
 
| PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]]
 
| PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]]
| Sentry = [[Image:Image:Control.gif|link=Wasteland#sentry|Sentry Control]]
+
| Sentry = [[Image:Control.gif|link=Wasteland#sentry|Sentry Control]]
| Uplink = [[Image:Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]]
+
| Uplink = [[Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]]
| Station = [[Image:Image:Grounding.gif|link=Wasteland#station|Grounding Station]]
+
| Station = [[Image:Grounding.gif|link=Wasteland#station|Grounding Station]]
 
| Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]]
 
| Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]]
| {{{obj4}}}
+
|
 +
}}
 +
|style="background:#222222; border:1px solid black;" width="10%"|{{#if: {{{obj4loc|}}}
 +
| {{{obj4loc}}}
 +
|
 
}}
 
}}
|style="background:#222222; border:1px solid black;" width="10%"|{{{obj4loc}}}
 
 
|}
 
|}
 +
<noinclude>
 +
This template makes it easier to add new WL rounds to the Warfare Cycles pages without needing to mess around with complex tables. Just fill in the missing values in the below template:
 +
 +
Objective IDs (for use in obj1, obj2, obj3 & obj4 parameters) are:
 +
 +
* Hospital
 +
* Shop
 +
* AA
 +
* ERS
 +
* Jammer
 +
* PD
 +
* Sentry
 +
* Uplink
 +
* Station
 +
* Cannon
 +
 +
<pre>
 +
{{PastWFRound
 +
| datestring =
 +
| description =
 +
| startimage =
 +
| buildimage =
 +
| dfstart =
 +
| bodstart =
 +
| ocstart =
 +
| tcstart =
 +
| obj1 =
 +
| obj1loc =
 +
| obj2 =
 +
| obj2loc =
 +
| obj3 =
 +
| obj3loc =
 +
| obj4 =
 +
| obj4loc =
 +
}}
 +
</pre>
 +
</noinclude><noinclude>
 +
[[Category:Templates]]
 +
</noinclude>

Latest revision as of 08:55, 4 May 2024

Date/Map Starting Positions Objectives Notes
{{{datestring}}}

[[Image:{{{startimage}}} | {{{datestring}}}, Start of Map |100px]] [[Image:{{{buildimage}}} | {{{datestring}}}, Buildable View |100px]]

Dark Flame {{{dfstart}}} {{{description}}}
Blade of Dawn {{{bodstart}}}
Outcasts {{{ocstart}}}
The Chapter {{{tcstart}}}

This template makes it easier to add new WL rounds to the Warfare Cycles pages without needing to mess around with complex tables. Just fill in the missing values in the below template:

Objective IDs (for use in obj1, obj2, obj3 & obj4 parameters) are:

  • Hospital
  • Shop
  • AA
  • ERS
  • Jammer
  • PD
  • Sentry
  • Uplink
  • Station
  • Cannon
{{PastWFRound
| datestring = 
| description = 
| startimage = 
| buildimage = 
| dfstart = 
| bodstart = 
| ocstart = 
| tcstart = 
| obj1 = 
| obj1loc = 
| obj2 = 
| obj2loc = 
| obj3 = 
| obj3loc = 
| obj4 = 
| obj4loc = 
}}