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(Reliability Tree)
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==Reliability Tree==
 
==Reliability Tree==
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<div align="center">[[File:reliabilitytree.png]]</div>
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| [[File:reliabilityskill.png]]<br>Reliability|| Passive || Increases Reliability stat by 5% per skill level.<br><br>1 point per level. || Level 1: +5% Reliability<br>Level 2: +10% Reliability<br>Level 3: +15% Reliability<br>Level 4: +20% Reliability<br>Level 5: +25% Reliability || None
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| [[File:targetingskill.png]]<br>Targeting || Active || Can target an item on aj ob to increase its drop share by (20% * skill level).<br>Mining: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore<br>Scavenging: Stone, Flint, Charcoal, Lead, Fiberglas, Fabric, Nightshade, Hemlock, Artificial Wood<br><br>1 point per level || Level 1: +20% Drop Share<br>Level 2: +40% Drop Share<br>Level 3: +60% Drop Share<br>Level 4: +80% Drop Share<br>Level 5: +100% Drop Share || Reliability 3
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| [[File:trackingskill.png]]<br>Tracking || Active || Once per day, perform a run that takes 50% longer to get a guaranteed item of your choice<br> in addition to any other loot found. Unlocks more item choices per level.<br><br>1 point per level || Level 1:<br>Iron Ore, Manganese Ore,<br>Stone, Flint, Charcoal,<br>Spark Powder, Bonding Paste<br><br>Level 2:<br>Copper Ore, Silver Ore,<br>Fabric, Fiberglass, Lead<br><br>Level 3:<br>Gold Ore, Small Golden Nugget,<br>Artificial Wood, Hemlock, Nightshade || Targeting 3
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| [[File:qualitycontrolskill.png]]<br>Quality Control || Active || Lowers the drop share of an unwanted item of your choice by (10% * skill level)<br>and in turn buffing the rest of the drop shares.<br>Mining: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore<br>Scavenging: Stone, Flint, Charcoal, Lead, Fiberglass, Fabric, Nightshade, Hemlock, Artificial Wood<br><br>1 point per level. || Level 1: -10% Drop Share<br>Level 2: -20% Drop Share<br>Level 3: -30% Drop Share<br>Level 4: -40% Drop Share<br>Level 5: -50% Drop Share || Reliability 3
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| [[File:evasionskill.png]]<br>Evasion || Passive || Rolls (Reliability * 2) to evade danger.<br>Proceeds with the run if the roll succeeds rather than failing and having your drone completely damaged.<br><br>3 points per level. || Level 1: Skill granted || Quality Control 1
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| [[File:opportunistskill.png]]<br>Opportunist || Passive || Upon a successful Evasion, you will gain an additional guaranteed item.<br><br>3 points per level || Level 1: Skill Granted || Evasion 1
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| [[File:secondaryskillslotskill.png]]<br>Secondary Skill Slot || Passive || Unlocks a second skill slot, allowing you to select another active skill to use on a run.<br><br>1 point per level. || Level 1: Skill Granted || Reliability 1
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Revision as of 23:20, 1 April 2019

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Welcome to the Crafter's Guild

Welcome to the Guild. It's not much; simply a makeshift camp. But those who gather here are unconcerned with its shoddiness. They aren't here for comfort, but to get their hands on what was lost before anybody else can.

Blueprint Merchant
Tool and Material Merchant
Drone Drops
Drone Bays

All drones in the Drone Bays have their own AI skill trees. By sending them out on jobs and levelling them up, you can grant your drones AI points, which allow you to customize them. Make your drones your own!

Durability Tree

Durabilitytree.png
Name Type Description Levels Prerequisites
Durabilityskill.png
Durability
Passive Increases Durability stat by 5% per skill level.

1 point per level.
Level 1: +5% Durability
Level 2: +10% Durability
Level 3: +15% Durability
Level 4: +20% Durability
Level 5: +25% Durability
None
Combatskill.png
Combat
Active Efficiency -> Speed | Reliability -> Strength (Damage and HP)
Learning this skill will grant you a bonus of 5 Armor, Speed, and Strength.
Note: This skill overrides all other active skills used on a run!

1 point per level.
Level 1: Skill granted Durability 3
Primaryweaponslotskill.png
Primary Weapon Slot
Passive Unlocks a weapon slot on your drone.
Equipping a weapon in this slot can increase your drone’s Damage and Speed stats.
Only works alongside the combat skill.

1 point per level.
Level 1: Skill granted Combat 1
Secondaryweaponslotskill.png
Secondary Weapon Slot
Passive Unlocks a weapon slot on your drone.
Equipping a weapon in this slot can increase your drone’s Damage and Speed stats.
Only works alongside the combat skill.

1 point per level.
Level 1: Skill granted Primary Weapon Slot 1
Fortificationskill.png
Fortification
Passive Damage taken during a successful run is reduced by 10% per skill level.
Your drone will still be completely damaged on a failed run.

1 point per level.
Level 1: -10% Damage Taken
Level 2: -20% Damage Taken
Level 3: -30% Damage Taken
Level 4: -40% Damage Taken
Level 5: -50% Damage Taken
Durability 3
Lightforcefieldskill.png
Light Force Field
Passive Your drone can use a forcefield that only lasts a certain amount of time.
For jobs (2 * skill level) hours or less, your drone cannot fail a run due to damages.
Disabled in Combat.

1 point per level.
Level 1: Shielded under 2 hours
Level 2: Shielded under 4 hours
Level 3: Shielded under 6 hours
Level 4: Shielded under 8 hours
Fortification 1
Heavyforcefieldskill.png
Heavy Force Field
Active Once per day, your drone can activate a heavy forcefield on a run.
While active, the forcefield will prevent your drone from failing a run due to damages.

3 points per level.
Level 1: Skill granted Fortification 3

Efficiency Tree

Efficiencytree.png
Name Type Description Levels Prerequisites
Efficiencyskill.png
Efficiency
Passive Increases Efficiency stat by 5% per skill level.

1 point per level.
Level 1: +5% Efficiency
Level 2: +10% Efficiency
Level 3: +15% Efficiency
Level 4: +20% Efficiency
Level 5: +25% Efficiency
None
Automationskill.png
Automation
Active If your drone succeeds with a run, it will automatically repeat the job it just finished.
If combined with a second active skill on the first run, that skill will not be active for the second run.

2 points per level.
Level 1: Skill granted Efficiency 3
Advancedautomationskill.png
Advanced Automation
Passive A second run performed using the Automation skill will complete (10% * skill level) faster than the first.

1 point per level.
Level 1: 10% Faster Run
Level 2: 20% Faster Run
Level 3: 30% Faster Run
Level 4: 40% Faster Run
Level 5: 50% Faster Run
Automation 1
Overdriveskill.png
Overdrive
Active Once per day, your drone can perform an overcharged run that is (25% * skill level) faster than a regular run.

1 point per level.
Level 1: +25% Faster Run
Level 2: +50% Faster Run
Level 3: +75% Faster Run
Efficiency 3
Fueltankexpansionskill.png
Fuel Tank Expansion
Passive Allows you to use the Overdrive skill twice per day.

4 points per level
Level 1: Skill Granted Overdrive 3
Resourcefulnessskill.png
Resourcefulness
Passive Allows you to use a wider range of materials to repair your drone with.
Also increases the efficiency of all repair items by 20%.

3 points per level.
Level 1: Materials unlocked:
Charcoal, Flint, Lead, Stone
Efficiency 3
Nanobotrepairsskill.png
Nanobot Repairs
Passive Your drone gains the ability to repair itself using nanobots, reducing its repair time for every point in this skill.

1 point per level.
Level 1: 50% Faster Repair Time
Level 2: 85% Faster Repair Time
Level 3: 99% Faster Repair Time
Resourcefulness 1

Reliability Tree

Reliabilitytree.png
Name Type Description Levels Prerequisites
Reliabilityskill.png
Reliability
Passive Increases Reliability stat by 5% per skill level.

1 point per level.
Level 1: +5% Reliability
Level 2: +10% Reliability
Level 3: +15% Reliability
Level 4: +20% Reliability
Level 5: +25% Reliability
None
Targetingskill.png
Targeting
Active Can target an item on aj ob to increase its drop share by (20% * skill level).
Mining: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore
Scavenging: Stone, Flint, Charcoal, Lead, Fiberglas, Fabric, Nightshade, Hemlock, Artificial Wood

1 point per level
Level 1: +20% Drop Share
Level 2: +40% Drop Share
Level 3: +60% Drop Share
Level 4: +80% Drop Share
Level 5: +100% Drop Share
Reliability 3
Trackingskill.png
Tracking
Active Once per day, perform a run that takes 50% longer to get a guaranteed item of your choice
in addition to any other loot found. Unlocks more item choices per level.

1 point per level
Level 1:
Iron Ore, Manganese Ore,
Stone, Flint, Charcoal,
Spark Powder, Bonding Paste

Level 2:
Copper Ore, Silver Ore,
Fabric, Fiberglass, Lead

Level 3:
Gold Ore, Small Golden Nugget,
Artificial Wood, Hemlock, Nightshade
Targeting 3
Qualitycontrolskill.png
Quality Control
Active Lowers the drop share of an unwanted item of your choice by (10% * skill level)
and in turn buffing the rest of the drop shares.
Mining: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore
Scavenging: Stone, Flint, Charcoal, Lead, Fiberglass, Fabric, Nightshade, Hemlock, Artificial Wood

1 point per level.
Level 1: -10% Drop Share
Level 2: -20% Drop Share
Level 3: -30% Drop Share
Level 4: -40% Drop Share
Level 5: -50% Drop Share
Reliability 3
Evasionskill.png
Evasion
Passive Rolls (Reliability * 2) to evade danger.
Proceeds with the run if the roll succeeds rather than failing and having your drone completely damaged.

3 points per level.
Level 1: Skill granted Quality Control 1
Opportunistskill.png
Opportunist
Passive Upon a successful Evasion, you will gain an additional guaranteed item.

3 points per level
Level 1: Skill Granted Evasion 1
Secondaryskillslotskill.png
Secondary Skill Slot
Passive Unlocks a second skill slot, allowing you to select another active skill to use on a run.

1 point per level.
Level 1: Skill Granted Reliability 1