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Difference between revisions of "Crafting Materials"

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[[Image:Cow_bell.png|Cow Bell]]
 
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[[Image:GPS.png|GPS Device]]
 
[[Image:GPS.png|GPS Device]]
[[Image:Ptip.png|Poisoned Tip]]
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[[Image:Throwing_blades.png|Throwing Blades]]
 
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[[Image:Small_golden_nugget.png|Small Golden Nugget]]
 
[[Image:Small_golden_nugget.png|Small Golden Nugget]]

Revision as of 07:34, 28 January 2019

Dredd

These materials you require are acquired in various ways. The fast way is by hunting. The other method is by using a Targeting Module, which I have already mentioned as something you can craft. I will cover both methods now.




Power Cell
Power Cell

Targetting Module   X-Corp Droids   Brotherhood Avatars   Crystal Entities  

Large Power Cell
Large Power Cell

Targetting Module   X-Corp Droids  

Wires
Wires

Targetting Module   X-Corp Droids   X-Corp Markswomen  

Metal
Metal

Targeting Module   X-Corp Droids   X-Corp Markswomen  

Stone
Stone

Targeting Module  

Bonding Paste
Bonding Paste

Targeting Module  

Spark Powder
Spark Powder

Targetting Module  

Abyss Crystal Fragment
Abyss Crystal Fragment

Targeting Module  

The Targeting Module

Big targetingmodule.png

This device is capable of many things. Its first function is the capability of tracking strange sources of energy that is emitted from what are described as "Phantom Items." If you have enough power in one of these, you can overcharge it and it will lock on to various items that your enemies are holding, which you can then take from them.

The items this device has been noted to find thus far is:

Bonding Paste Iron Ore Wires Spark Powder Abstruse Crystal Abyss Crystal Fragment Fractured Abyss Crystal Power Cell Large Power Cell Cow Bell GPS Device Poisoned Tip Throwing Blades Small Golden Nugget

Medium Golden Nugget Large Golden Nugget Generic Blueprint Rare Blueprint Epic Blueprint Special Blueprint 1 Special Blueprint 2 Special Blueprint 3 Blue Pill Focus Refill Upgraded Revival Kit Pure Revival Kit Focus Revival Kit Exposure Revival Kit

Keep in mind there is no way to select what the module locks onto. And I am not sure how it determines which of these items to lock onto.