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Werewolves

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Originally started in the Games forum by Guilt and then run by Zorg (Game 1, Game 2), Pie (Game 3 and Game 4), KevMan & Pie (Game 5), Pascal & Mohith (Game 6), Pascal (Game 7), AkuTenshi (Game 8), AkuTenshi & KevMan (Game 9) This is a game that is played from time to time and run by staff or select volunteers.

Start of Game

A thread will be posted in the Games Room by whoever is running the game, simply post a reply to join. You will then get a private message explaining your role when the game begins and a new thread will start in the Games Room. This thread will list all the players and what roles are being used (how many of each) but will not say who has which roles.

The game will then start with votes of who to lynch, the player who gets the majority vote in the thread will be killed and their role revealed. Once this happens the thread will be locked and go to night phase during which everybody with a night time ability will use it. After which point the thread will unlock and the events of the night will be explained before voting begins again.

The game will continue in this way until win conditions are met by a group or a single player is left alive.

Alignment

Each player will have an alignment either good or evil, if your role is good your objective is to kill off all the evil players leaving only good people remaining. If your role is evil you will have a personal objective explained in the roles list below.

Roles

VILLAGER - GOOD
A regular townsperson with no special abilities at night time, just votes in the day to try and kill all the evil players.

Win Condition: Kill off all evil players in the village.

Tips:
Remember at all times a lot of the towns people have their own objectives so treat them all with caution. Try not to follow others unless their actions are backed up by deductive reasoning or other evidence.


ELDER - GOOD
This role has no special night time abilities, however if they are attacked by werewolves, shot or poisoned they will survive the first attack only dying to a second. If they are lynched by the towns people they die instantly regardless of their lives and all other good alignment roles are reduced to villagers.

Win Condition: Kill off all evil players in the village.

Tips:
Don't reveal you're an Elder unless you're about to be lynched. Other than that follow the tips for being a villager.


HUNTER - GOOD
This player is a regular villager until they are killed in any way. At which time they will get to choose somebody to die with them.

Win Condition: Kill off all evil players in the village.

Tips:
Don't let the village lynch you if you can help it, try to get as much information as you can before you die so your last shot isn't a shot in the dark.


FORSAKEN - GOOD (Shows as Evil)
A regular villager however if investigated by the sheriff they will show as evil instead of good.

Win Condition: Kill off all evil players in the village.

Tips:
Admit this role if you're about to be lynched, other than that follow the tips for being a villager.


NECROMANCER - GOOD (Shows as Evil)
Every night phase the Necromancer will be told who is going to die from MW Werewolf (if anybody) and asked if they wish to save this person, they may only save one person during the whole game, and if they choose to save them they will die and take the chosen victim's place. If the victim of the Master WW happens to be the Necromancer then both the MWW and the Necromancer shall die.

Win Condition: Kill off all Evil players.

Tips:
Before sacrificing yourself be sure you are saving a Good role, don't want to give up your life to saving an Evil Role.


SHERIFF - GOOD
Every night phase this player can reveal the alignment of a chosen target and will be told if they are good or evil. This ability can be fooled by Master Werewolves and Forsaken.

Win Condition: Kill off all evil players in the village.

Tips:
Target people you have the most reason to doubt, remember your readings can be wrong so be careful who you call out. Hide this role as best you can as most of the evil players will have you at the top of their hit list.


SEER - GOOD
A more powerful version of the Sheriff, every night phase this player can reveal the role of another player. This ability is never wrong.

Win Condition: Kill off all evil players in the village.

Tips:
Target people you have the most reason to doubt, back up the sheriff if you know who he is in trying to double check anyone he finds to be evil. Again hide this role as best you can as most of the evil players will have you at the top of their hit list.


WITCH - GOOD
Every night phase the witch will be told who is going to die from werewolves (if anybody) and asked if they wish to save this person, they may only save one person during the whole game. They also have a poison potion that can be used during any night phase to kill a target of their choice.

Win Condition: Kill off all evil players in the village.

Tips:
Make sure you're as positive as you can be that someone is evil before you poison them, make sure you're as positive as you can be that somebody is good before you save them. Best to save both potions for later in the game when the stakes are higher. Hide this role as best you can until both of your potions are used.


DEFENDER - GOOD
Every night phase they will be asked who they wish to protect, if that person is targetted for death by anything including the witches poison they will not die. They may protect themselves if they wish however they cannot protect the same person 2 nights in a row.

Win Condition: Kill off all evil players in the village.

Tips:
Defend the people who from the previous days voting appear to be the biggest threat to the werewolves / evil players as they are the most likely to be targetted during the night. Be very cautious about revealing your role as most evil players will want you dead.


CUPID - GOOD
Acts as a regular villager however at the start of the game he picks 2 players who fall in love. These two players gain the LOVERS role on top of their old role. Cupid is not allowed to reveal who he picked to the rest of the village.

Win Condition: Kill off all evil players in the village.

Tips:
Play the game like a regular villager, just remember that you and you alone know which 2 players are acting in their own interests. Don't be too quick to kill them though as for all you know the 2 lovers could be 2 good power roles on your side to begin with.


WEREWOLF - EVIL
Every night phase all the werewolves will vote on who they wish to kill, the majority vote will be killed in the night. Werewolves are not allowed to tell the village who other werewolves are.

Win Condition: Win when the werewolves (including silencer and master werewolf) are in equal numbers or greater than the surviving non-werewolf players.

Tips:
Target the people each night who are the greatest threat to your existance, trying to avoid those that the Defender is likely to protect.


WEREWOLF SILENCER - EVIL
A regular werewolf but each night they get to choose one player who cannot talk the next day, that player will be informed that they are silenced and if they post in the thread during the following day phase they will die instantly. The silencer cannot target the same person 2 nights in a row. Werewolves are not allowed to tell the village who other werewolves are.

Win Condition: Win when the werewolves (including silencer and master werewolf) are in equal numbers or greater than the surviving non-werewolf players.

Tips:
Converse with your fellow werewolves about who should be silenced, try to target those who seem to have the best insight in to your fellow werewolves identities.

Special Note:
If the person who is silenced by the Werewolf Silencer communicates with the village in any way (this includes having someone talk for you via PM), the person that was silenced will be killed.


MASTER WEREWOLF - EVIL (Shows as Good)
Votes with the other werewolves but also gets to choose an extra person to die each night, this role only wins if they are the sole surviving player at the end of the game with no other werewolves or villagers. They also show as good if investigated by the sheriff. Werewolves are not allowed to tell the village who other werewolves are.

Win Condition: Win if they are the sole surviving player.

Tips:
Play along as if you're a werewolf until werewolf numbers start getting close to the amount of good players left, then you may need to turn on your kin to stop them winning before it is too late.


PIPER - EVIL
Every night this player gets to pick 2 players to hypnotize, those players will be told that they have been hypnotized and who the other player hypnotized that night was. Hypnotized players continue as they would normally, however if all the surviving players have been hypnotized and the Piper is still alive the game ends and he wins. The Piper is also able to give his/her victims 8 words they need to say in their first post of the day phase. However the victim to allowed to mix up those words, as long as they are used. Not using all words will result in death.

Win Condition: Win once everyone in the game apart from themselves (and their lover if they have one) are hypnotized.

Tips:
Play along as if you're a villager, if the people you hypnotize start saying that they were hypnotized in the day time then you can hypnotize a couple of less talkative people and then pretend that you were one of those hypnotized so they don't suspect you.


MURDERER - EVIL
Every night they will get to choose somebody to die and will only win if they are the sole surviving player.

Win Condition: Win if they are the sole surviving player.

Tips:
Be careful who you kill, try not to draw attention to yourself. If the number of werewolves gets close to the number of villagers you'll need to start targetting werewolves if you know who they are before they take the victory.


LOVERS - Neutral
Two players chosen by the cupid role, they maintain their old role but their win conditions change. When made a lover they will be told who the other lover is and the other lovers role. To win the game they must be the only 2 survivors at the end. They may NEVER vote to lynch, eat, shoot or hypnotize their lover. If the lover was originally a Piper they can still win by hynotizing the whole village apart from their lover. Any other roles remain the same only they must find ways of killing off anyone previously on their side before the game ends.

Win Condition: Win if the only 2 players left alive are them and their lover.

Tips:
This is highly dependant on what you are your lovers roles are, play along with whatever role you have and try to protect your lover as best you can.

Special Note:
If either Lover role dies, the other Lover is overcome with grief and will commit suicide.

General Tips

If you're a good power role be careful about who you trust, reveal your role to as few people as possible if anybody at all. As soon as the evil players catch wind of your identity you will die in the night phase. If you're an evil player lie and bluff your way through as many accusations as you can doing whatever it takes, claim to be forsaken, claim to be the sheriff or seer to call the identity of your accuser in to question, in short try to play the game as a good player while seaking your own agenda as secretly as possible.

Most games will not involve alot of the roles, be aware at all times which roles were in the game to begin with and which remain. Anybody could be lying to, unless you're a Seer you don't know ANYTHING for certain.

Win Conditions

The game will instantly end if any of the following conditions are met.

  • All the players are hypnotized apart from the Piper (and his lover if he has one). Resulting in the Piper and any lover he has winning the game.
  • All the players are dead apart from a sole survivor, that survivor wins by default.
  • All the players are dead apart from a sole survivor and his lover.
  • All evil alignment players are dead, in which case all good alignment players take the victory.
  • The werewolves (werewolves, master werewolf and silencer) are in equal number to the other players in the game. So if there are 5 werewolves, 3 villagers, a murderer and a piper. The game ends and the werewolves win. The silencer shares the werewolves victory, the master werewolf does not.

Past Games

Below is a list of summaries for each previous WW game.